Like all games based on the World of Darkness and the Storyteller system, the Final Problem uses the rules laid out in the World of Darkness core rulebook and the Mage: the Awakening core rulebook for character creation with the changes as explained below.

Step 1: Character ConceptEdit

"I'm a consulting detective. The only one in the world - I invented the job."
- Sherlock Holmes, 2010

Step 2: Select AttributesEdit

"Brainy is the new sexy."
- Irene Adler, 2011

Step 3: Select SkillsEdit

"Knowledge of Astronomy: Nil. Knowledge of Politics: Feeble. Knowledge of Chemistry: Profound. Knowledge of Sensational Literature: Immense."
- Sherlock Holmes, 1881

Step 4: Select Skill SpecialtiesEdit

"I'm a specialist you see, like you."
- Jim Moriarty, 2010

Step 5: Apply Mage TemplateEdit

"Nah,— you talk big. Nah … you're ordinary. You're ordinary — you're on the side of the angels."
"Oh, I may be on the side of the angels...but don't think for one second that I am one of them."
- Jim Moriarty and Sherlock Holmes, 2011

Step 6: Select MeritsEdit

"He is the British Government when he's not too busy being the British Secret Services or the CIA on a freelance basis."
- Sherlock Holmes, 2010

Step 7: Determine AdvantagesEdit

"All lives end. All hearts are broken. Caring is not an advantage, Sherlock."
- Mycroft Holmes, 2011

Step 8: The Breath of LifeEdit

"We solve crimes. I blog about it, and he forgets his pants. I wouldn't hold out too much hope."
- John Watson, 2011